Multiplayer på Watch Dogs 2 vender tilbage
Som du nok oplevede i sidste uge, så blev Seamless multiplayer-funktionen trukket tilbage af Ubisoft grundet ustabillitet i forhold til den meget dynamiske, og lidt fede mode som spillet byder på. Håndværkerne har nu været i kode-rummet, og nu er Ubisoft klar igen.
Ubisoft lover at der skulle være kommet styr på de uhensigtsmæssigheder, fejl og mangler der var i spillets tiltænkte mulitplayer-mode, og at folk nu er velkommen til at kaste sig ind i hinandens spil igen.
Vi er i fuld sving med en anmeldelse af spillet, og kan nu koble seamless-delen på også.
Ubisoft formulerer det lidt mere formelt herunder:
The Watch Dogs 2 development team brought the first phase of seamless multiplayer online at 8:00 a.m. PST / 11:00 a.m. EST / 5 p.m. CET for Playstation 4 and we anticipate the seamless multiplayer online for Xbox One to be activated by early afternoon PST / evening EST / night CET.
Players will be able to experience the following multiplayer features via the Multiplayer App on your smartphone:
◦Invite friends to co-op or search for new co-op partners
◦Hack into a rival hacker’s world
◦Find targets for Bounty Hunts or trigger a bounty on themselvesDuring their adventure in San Francisco, if they cause too much chaos in the city and the SFPD starts chasing them, bounty hunters may invade their game to hunt them down. Players will need to fend off rival Prime_Eight hackers who could show up at any time to hack them.
The development team will monitor the online stability of the seamless multiplayer features and should everything continue to run smoothly, the additional elements and final phase of seamless multiplayer will be deployed: Nearby bounty targets and Prime_Eight rivals will join the player’s world for them to hunt down and hack without going through the Multiplayer App in the smartphone. Players will also encounter friendly Dedsec hackers who can help them complete different Dedsec events throughout San Francisco.
We will provide periodic updates through this process and we have truly appreciated everyone’s patience and support while we worked to implement the seamless multiplayer feature of the game.